A downloadable game for Windows, macOS, and Linux

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Pauline is a human diplomat assigned to the space-faring vessel, USS Plaiedes, tasked with creating diplomacy between organics and androids through a conversation with Juno, an android diplomat aboard the ESS Robotica, the first all-android StarShip. 

CW: This game uses androids' struggles as a metaphor for neurodivergent struggles. As a neurodivergent person, I found this hard to write so it may be hard to play for some people. 

Features in line with O2A2 ~ Queer Edition 2023:

  • Under 1000 words
  • 1 sprite with facial expressions
  • 1 background
  • 1 backing track 
  • 3 endings

Credits: 

Art, programming, music, writing, etc: SemiSinful/Maya Harry

Read the devlog here: https://semisinful.wordpress.com/2023/04/14/devlog-o2a2-vn-jam-2023-queer-editio...

StatusReleased
PlatformsWindows, macOS, Linux
Rating
Rated 4.9 out of 5 stars
(9 total ratings)
AuthorSemiSinful
GenreVisual Novel
Tags2D, Narrative, o2a2, o2a2-queer-edition, Ren'Py, Sci-fi, Singleplayer

Download

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Click download now to get access to the following files:

ADiplomaticExchange-1.0-mac.zip 21 MB
ADiplomaticExchange-1.0-pc.zip 36 MB

Comments

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(+1)

This is a very well-presented explanation of this very important discussion. It hit me pretty hard; you used the metaphor really well! I'm impressed by how much nuance you were able to fit into the thousand-word limit. Also, I enjoyed reading your devlog and seeing your thoughts and process! (It's  actually inspired me to use Wordpress as a site for devlogs!)

(+1)

Thank you so much! I’m grateful you sat down to play my game and I’m glad the metaphor hit well. Also I’m happy my dev log inspired you! I plan on putting Juno as a character into an expanded project so hopefully I can make that nuance carry over. 

(+1)

A very intelligent treatment of such important subject matter. So proud of you and I can't wait for your next game!

Thank you, mum!

(+1)

I played this a few days ago actually but was trying to gather my thoughts before writing anything. As someone who's begun suspecting their own neurodivergence over the past year after it was pointed out to me, this hit me quite a lot and drummed up a variety of feelings inside of me. I really enjoyed how we were able to take the conversation in a way that did feel OK -- that we weren't, for instance, limited only to the choices that made me feel icky inside 💦 (Though I did play through those less-than-ideal options during a second playthrough just to see the direction it would go/responses.)

The art was incredibly lovely!! You have such a lovely thick-lined style that brings with it a sense of simplicity but also,,, hmmm,,, nostalgia in a way??? It's hard to explain. But I felt like it worked really well with the overarching vibe of the game. And the setup with Juno on the screen was very nice, with the room the shelves and such in the background. It was all just very polished feeling and well done.

I went and read your devlog as well and really loved reading about your thought processes behind the game and how you made it!! Overall, I thought this was an incredibly poignant piece that kept me thinking about it for multiple days afterwards. I still think I haven't really been able to get my full thoughts out in these words, and for that I apologize. Somehow the words are not forming very well??? But I wanted you to know that I really enjoyed it 💕

Thank you so much for checking out my game! You have genuinely no idea how much this sort of feedback means to me. I’ve always just wanted my games to connect with people in a way that makes them feel seen and understood and your comment makes me feel that goal isn’t too far fetched! Thank you so much for the feedback and I’m so happy you enjoyed the art! I was really proud of it so I’m glad it was noticed. 

Thank you again for the feedback, I really truly appreciate it :) 

(+1)

You can tell a lot of care went into each word you used- every detail was carefully considered. This is great! And I can really relate to Juno.

Thank you so much! I really tried to put as much effort as possible into the content of the story.